Computer Engineering · Systems · AI
Building distributed systems, performance-critical infrastructure, and AI-driven products.
Computer engineering student focused on systems, infrastructure, and AI. Jazz pianist. Train seriously.
About
A computer engineering student focused on systems, infrastructure, and AI.
Drawn to distributed systems where behavior under load is the real test.
More interested in how systems behave than how they look.
Off the keyboard, non-functional jazz and reharmonization. It shapes how I think about patterns and control.
Train seriously. The discipline carries over.
Featured
"Talk once. Track everything."
A voice-first AI system that converts unstructured input into structured fitness, nutrition, and recovery data. Built to eliminate friction and capture long-term behavioral patterns.
I build things I’d actually use
I care about behavior and not just output
If it breaks under pressure, it wasn’t built right
If it’s hard to use, it’s not done
I move fast, but I pay attention
— Where I've Been —
Worked on containerized 5G systems at scale. Focused on performance tuning, DPDK, SR-IOV, and debugging multi-node distributed environments under real-time constraints.
Built backend systems for a platform serving 25+ campus labs. Worked with GraphQL, OpenSearch, AWS Step Functions, and distributed workflows.
— What I've Built —
Built a modular actor-based system in C++ for high-throughput image processing. Optimized execution using Linux perf and event-driven scheduling.
Implemented A*, Simulated Annealing, and Genetic Algorithms with performance-focused design and benchmarking.
Built probabilistic systems using Particle Filters, Kalman Filters, and Bayesian Networks.